Man Chrzan: some additions to existing mutator. Thank you so much for making this mod possible! Also he's provided that unique urethra system. Some script additions (dialogs, etc.).Įvil: created the whole mutator. KeshaFilm: created the desing, mesh and skins of Postal Grrl. About the PL - subscribe on this version to play with: įeel free to ask more in comments, and of course, rate this mod. Q: Can I play with that chick in Apocalypse Weekend/Paradise Lost?Ī: You can play in AW mode without any problems since this mutator is replacing every Postal Dude's pawn on the map. who said that being a girl is easy? So that's about it - she's a girl, not a d%kgirl. Interact with over 100 unique NPC’s including Gary Coleman, marching bands, dogs, cats and elephants, protesters, policemen and civilians, with or without weapons. Freely explore full 3-D open ended environments. I'm not a fan of "manual installations", so editing the original "DudeDialog" voice pack is such a bad idea for me.Ī: Hmm. Forget what you know about first person shooters. To be honest, it's impossible to change those lines because they're played by scripted triggers and sequences inside the maps. Q: Sometimes that girl saying the original Postal Dude lines. In main menu, select "New Game" > "Workshop.", open the "Mods section and choose "Female Player Mod". I tried this, but seems like you need to do port forwarding and use Hamachi, and i did and its still not working. New hands texture also included.Ĭlick on "Subscribe" button, wait for a while, then run "Postal 2" game. i havent played the mod in a while so take this with a grain of salt but just setting up a public server with a password should work, then give that password to your friend. POSTAL GRRL is ready to rock, she's using the same female ped's voice pack, and also she can wear the poilce and gimp uniforms. Standing out for me is a sequence in the Napalm factory, where you can see a chain reaction of events that leads to a huge explosion within the plant, extending your stay in that particular facility.Just run your game with this mutator and you'll find out, how it can be! There was one thing that bothered me, though - while you could clearly hear birds chirping, RWS didn't bother putting any birds in the game! How silly.Machinima (scripted cinematic sequences) were nicely done, and quite good looking. There was a lot of attention to detail, with cats purring, dogs growling, lots of 'natural sounds' around industrial sites, outdoors, etc. The music and ambient sounds in Postal 2 really set up the proper 'whacky' envioronment well. In general, the interiors of buildings were way too empty. Some of the buildings were quite good, including the Paradise Mall (in general), the Post Office and the church. Still, it doesn't take away from the gameplay, and, well, you get the idea. The store, where you have to go buy milk, is one of the weakest buildings in the game, due to how the contents of the shelves were handled (one big texture per shelf, pattern repeated endlessly). It's difficult, at best, to do convincing buildings with convincing contents. The Rocket Launcher is also pretty sweet, although the single rocket concept wouldn't play well in UT 2003.Buildings were hit and miss in Postal 2. I'd like to use some of these weapons in my regular UT 2003 games, especially the Napalm Launcher, Machine Gun (beats the hell out of the UT 2003 minigun) and the grenades. Weapon models were great - very well done, and all having very good visual and sound effects. I didn't have any meaningful negative feelings concerning how the character models turned out. There's even a mod floating around replacing the girls' panties with, well, something more 'au natural'. Virtually all of them are well done, with acceptable detail. It's a far cry from the original Postal, which had the gameplay, but not they eye candy.There are like 100+ NPCs floating around town, women, men, cats, dogs. Most of the 'levels' (sections of town) are done quite well. While the engine isn't quite up to the 'everything is a dynamic, interactive object' state yet, you can break windows, move crates and containers, etc. Publisher: Whiptail Interactive Graphics/Sound/MusicYou should know by now that anything using the Unreal engine has the potential to be a gorgeous looking game, and Postal 2 is no exception.
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